HOW TO DESIGN A SERIOUS GAME
27 Mag 2014
Making a video game is a challenge. Making a good serious game is a very hard challenge.
How can I make an usual activity fun? How do the experts help me to understand clearly the goal or the messages that I have to send to players via the game? How can I find the real balance between fun and learning?
The talk will explain you the process of designing a serious game in all of its development stages.
Marco Mazzaglia was born in Turin in 1974. At the age of 3 he had the first “contact” with computer and video games. Several years later he earned his degree in Computer Science at “Università degli Studi di Torino”, writing a graduation thesis about DyLog, a metalanguage of Prolog for the Artificial Intelligence. In 1996 with other 23 people he founded a Social Co-operative, “La Bussola”, in order to deliver services related to web technologies and to teach the use of the Internet to no lucrative organizations. In his first job he worked on web architectures and localization based services for the Ministry of the Interior and the Italian State Police. By January 2008 he works as IT Manager and Video Game Evangelist for Milestone; in this context, he takes care of the design and management of development systems and he works on the online game architectures.